Factors for competitiveness of video game ecosystems in creative and digital sectors of the economy
https://doi.org/10.46554/1993-0453-2026-2-256-9-19
Abstract
The article examines the key factors of competitiveness of video game ecosystems based on the experience of four countries where video game clusters have been formed – the USA, Canada, the United Kingdom, and Japan – as well as Russia, where the industry is at an early stage of the growth. Video game clusters are cities or regions with a high concentration of companies and organizations associated with the development of the video game industry. The purpose of this study is to identify the conditions that contribute to the growth of the industry, as well as the socio-economic, technological, and institutional characteristics that shape the competitive advantages of video game clusters. It has been found that such clusters are characterized by a high level of digitalization, developed innovation and technological infrastructure, stable socioeconomic environment, and synergy with related industries that strengthen the ecosystem (for example, cinematography, information technology, animation). Additionally, one of the significant roles in the formation of competitive video game ecosystems is played by established and stable mechanisms of interaction be-tween the government, business, and industry associations, as they create conditions for effective implementation of industry policy and contribute to the formation of a favorable institutional environment. The research findings can be used to develop strategies, tools, and programs to stimulate the gaming industry in Russia to enhance its competitive position in the global market.
About the Authors
A. K. PetrosyanRussian Federation
Anait K. Petrosyan – postgraduate student
Yekaterinburg
Zh. S. Belyaeva
Russian Federation
Zhanna S. Belyaeva – Candidate of Economic Sciences, Associate Professor, Academic Director
Yekaterinburg
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Review
For citations:
Petrosyan A.K., Belyaeva Zh.S. Factors for competitiveness of video game ecosystems in creative and digital sectors of the economy. Vestnik of Samara State University of Economics. 2026;(2):9-19. (In Russ.) https://doi.org/10.46554/1993-0453-2026-2-256-9-19
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