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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">sseu</journal-id><journal-title-group><journal-title xml:lang="ru">Вестник Самарского государственного экономического университета</journal-title><trans-title-group xml:lang="en"><trans-title>Vestnik of Samara State University of Economics</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">1993-0453</issn><publisher><publisher-name>Самарский государственный экономический университет</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.46554/1993-0453-2026-2-256-9-19</article-id><article-id custom-type="elpub" pub-id-type="custom">sseu-406</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ЭКОНОМИЧЕСКАЯ ТЕОРИЯ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>ECONOMIC THEORY</subject></subj-group></article-categories><title-group><article-title>Факторы конкурентоспособности экосистем видеоигр в креативном и цифровом секторах экономики</article-title><trans-title-group xml:lang="en"><trans-title>Factors for competitiveness of video game ecosystems in creative and digital sectors of the economy</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Петросян</surname><given-names>А. К.</given-names></name><name name-style="western" xml:lang="en"><surname>Petrosyan</surname><given-names>A. K.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Анаит Керобовна Петросян – аспирант</p><p>Екатеринбург</p></bio><bio xml:lang="en"><p>Anait K. Petrosyan – postgraduate student</p><p>Yekaterinburg</p></bio><email xlink:type="simple">ak.petrosian@urfu.ru</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Беляева</surname><given-names>Ж. С.</given-names></name><name name-style="western" xml:lang="en"><surname>Belyaeva</surname><given-names>Zh. S.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Жанна Сергеевна Беляева - кандидат экономических наук, доцент, академический директор</p><p>Екатеринбург</p></bio><bio xml:lang="en"><p>Zhanna S. Belyaeva – Candidate of Economic Sciences, Associate Professor, Academic Director</p><p>Yekaterinburg</p></bio><email xlink:type="simple">zh.s.belyaeva@urfu.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru">Уральский федеральный университет имени первого Президента России Б.Н. Ельцина<country>Россия</country></aff><aff xml:lang="en">Ural Federal University named after the First President of Russia B.N. Yeltsin<country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2026</year></pub-date><pub-date pub-type="epub"><day>01</day><month>03</month><year>2026</year></pub-date><volume>0</volume><issue>2</issue><fpage>9</fpage><lpage>19</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Петросян А.К., Беляева Ж.С., 2026</copyright-statement><copyright-year>2026</copyright-year><copyright-holder xml:lang="ru">Петросян А.К., Беляева Ж.С.</copyright-holder><copyright-holder xml:lang="en">Petrosyan A.K., Belyaeva Z.S.</copyright-holder><license license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://vestnik.sseu.ru/jour/article/view/406">https://vestnik.sseu.ru/jour/article/view/406</self-uri><abstract><p>В статье исследуются ключевые факторы конкурентоспособности видеоигровых экосистем на примере опыта четырех стран, в которых сформированы видеоигровые кластеры – США, Канады, Великобритании и Японии, а также России, где индустрия находится на раннем этапе развития. Кластеры видеоигр – это города или регионы с высокой концентрацией компаний и организаций, связанных с развитием видеоигровой отрасли. Целью данной работы является определение условий, которые способствуют росту индустрии, и социально-экономических, технологических и институциональных характеристик, формирующих конкурентные преимущества видеоигровых кластеров. Выявлено, что такие кластеры отличаются высоким уровнем цифровизации, развитой инновационной и технологической инфраструктурой, стабильной социально-экономической средой, а также синергией со смежными индустриями, которые усиливают экосистему (например, кинематограф, информационные технологии, анимация). Также одну из значимых ролей в формировании конкурентоспособных экосистем видеоигр играют налаженные и устойчивые механизмы взаимодействия между государством, бизнесом и отраслевыми ассоциациями, поскольку они создают условия для эффективной реализации отраслевой политики и способствуют формированию благоприятной институциональной среды. Результаты исследования могут быть использованы для разработки стратегий, инструментов и программ стимулирования игровой индустрии в России для повышения ее конкурентных позиций на мировом рынке.</p></abstract><trans-abstract xml:lang="en"><p>The article examines the key factors of competitiveness of video game ecosystems based on the experience of four countries where video game clusters have been formed – the USA, Canada, the United Kingdom, and Japan – as well as Russia, where the industry is at an early stage of the growth. Video game clusters are cities or regions with a high concentration of companies and organizations associated with the development of the video game industry. The purpose of this study is to identify the conditions that contribute to the growth of the industry, as well as the socio-economic, technological, and institutional characteristics that shape the competitive advantages of video game clusters. It has been found that such clusters are characterized by a high level of digitalization, developed innovation and technological infrastructure, stable socioeconomic environment, and synergy with related industries that strengthen the ecosystem (for example, cinematography, information technology, animation). Additionally, one of the significant roles in the formation of competitive video game ecosystems is played by established and stable mechanisms of interaction be-tween the government, business, and industry associations, as they create conditions for effective implementation of industry policy and contribute to the formation of a favorable institutional environment. The research findings can be used to develop strategies, tools, and programs to stimulate the gaming industry in Russia to enhance its competitive position in the global market.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>индустрия видеоигр</kwd><kwd>рынок видеоигр</kwd><kwd>видеоигровые экосистемы</kwd><kwd>факторы конкурентоспособности отрасли</kwd><kwd>меры государственной поддержки</kwd><kwd>отраслевые ассоциации</kwd></kwd-group><kwd-group xml:lang="en"><kwd>video game industry</kwd><kwd>video game market</kwd><kwd>video game ecosystems</kwd><kwd>industry competitiveness factors</kwd><kwd>government support measures</kwd><kwd>industry associations</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Leveling up for the new reality. 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